The impact of interactive multimedia on improving mathematics learning: A systematic review according to the PRISMA model and an applied analysis of recent studies (2020–2026)
DOI:
https://doi.org/10.5281/fqwv0g65Keywords:
Interactive multimedia, mathematics education, e-learning, academic achievement, mathematical problem solving.Abstract
Global educational research is witnessing a growing interest in developing modern representation techniques and digital educational tools to clarify fundamental mathematical concepts, particularly in the field of e-learning for mathematics. However, there remains a need to develop more effective methods for interactively and practically representing these concepts. This study aims to analyze the impact of interactive multimedia in mathematics education through a systematic literature review (SLR) conducted according to PRISMA guidelines. Studies were collected from various scientific databases, such as Google Scholar, research gate and 18 studies that met the inclusion criteria were identified and analyzed during the period 2020–2026. The study employed qualitative thematic analysis to identify research patterns and trends. The results showed that integrating interactive multimedia into mathematics education significantly contributes to improving academic achievement and developing mathematical problem-solving skills, compared to traditional methods. Furthermore, the studies demonstrated that these media not only enhance performance but also play a therapeutic role in addressing mathematical misconceptions and reducing "mathematical phobia" through strategies such as cognitive dissonance and contextual learning (CTL). The results also confirmed that the effectiveness of these technologies depends largely on the quality of the engineering and technical design, especially when integrating two-dimensional and three-dimensional graphics and interactive simulations. However, the study revealed a research gap: the absence of a unified methodological framework that integrates interactive media, contextual learning, and misconception correction within a comprehensive educational model.
Therefore, the study proposes a conceptual framework that can contribute to improving the design and implementation of mathematics education and guide teachers and curriculum developers toward more effective integration of digital technologies in modern learning environments.
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